using Framework;


namespace Game {
    public static class AssetUtility
    {
        public static string GetUIPath(string assetName)
        {
            return TextUtility.Format("Assets/GameAssets/UI/UIPrefabs/{0}.prefab", assetName);
        }

        public static string GetWarriorPath(string assetName)
        {
            return TextUtility.Format("Assets/GameAssets/Prefabs/Warriors/{0}.prefab", assetName);
        }

        public static string GetFakeScene(string assetName)
        {
            return TextUtility.Format("Assets/GameAssets/Prefabs/FakeScenes/{0}.prefab", assetName);
        }
    }
}